![]() ![]() Perk wise energy weapons are completely shafted. They’re treated more like flashy stepping stones than unique weapons, You should not be forced to ditch an item only to replace it with something else, this franchise is an RPG at heart and thus each item should have some significant impact on your build as well as appropriate perks to go with it. That sadly is not how it is with energy weapons, you are practically encouraged not use them because of how difficult they are to use effectively. Hopefully this is something that can be improved over time for 76 or the next entries to the fallout franchise.įirst off the weapon tier system is just wrong, I’ve heard and seen lots of arguments saying stuff like “laser and plasma are just stepping stones to gauss weapons.” Sure that might be how the game is currently designed but it SHOULDN’T be that way! Each category should have its own strengths, weakness, passive and active effects, and unique perks to take full advantage of the build you want to pursue. I’m making this both to vent some frustrations, try get the wheels of progress turning, and hopefully open the eyes of some wastelanders (and maybe even devs) who are unaware of these issues or share my grievances. I was incredibly disappointed that Fallout 4 strayed away from the “energy weapon” perk/skill category and made them more generic, then 76 went further by making them worse than pipe guns. The reasoning for it was simple, they’re fun, different, and treated as a unique weapon subclass that speaks to your inner space ranger. I’ve spent over 2,500 total hours in Bethesda’s fallout games and across all of that I’ve been using energy weapons as much as possible. Unless you’re like me and carry sentimental resolve there is NO benefit to using energy weapons in 76 unless you find a good one with legendary effects or like the sight/sound of them and don’t mind gimping yourself. The damage of energy weapons (minus the gauss rifle) is STILL laughably bad even after countless tweaks. However that being said I think whoever’s been designing this games damage numbers and perk cards has done a worse job than letting a monkey sit at the keyboard. ![]() Other mutations such as marsupial and egg head are left up to personal preference.With the recent news of NPCs as well as the new plasma and gauss weapons my hope for the game started to come back, I think it’s still very rough around the edges but the future is looking brighter than it was before. ![]() Herbivore and Carnivore are both good, up to personal preference. Herd Mentality and unyielding results in MASSIVE stat increases, Adrenal Reaction pushes your already incredibly high DPS over the top, and Speed Demon helps with the Run and Gun style of play. Mutations! All listed here are 100% needed.Good mods include deep pocketed and ultra-light. Style and armor type is up to you personally BoS Heavy Combat Armor is a favorite. However, Primary objective should be a Bloodied Gauss Shotgun Good other effects include Anti-Armor, Two Shot, and Aristocrats. Gauss Shotgun is preferred due to the innate explosive nature of the weapon allowing for more “potential legendary effects”. Get Bloodied Gauss Shotgun or Bloodied Explosive Shotgun.The following is the check list for creation of this build. ![]() If you go in a stats focused direction, I recommend Agility first for stealth perks. I didn’t choose to add legendary perk cards, rather choosing to boost defenses. Basic idea behind the build is as follows: Since 8 projectiles are fired per shot when you fire a shotgun the explosive effect takes place 8 times giving possibly the highest theoretical damage output possible (before legendary perk cards). ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |