I would like to say that the mood you set is good and the lighting appropriate for a game like this, the floating debris in zero gravity was fun to work around, and helps lend to a creepy atmosphere. I would fix the character direction by changing the W key so the character is always moving forward, no matter which direction he's facing, this will help make it easier to move the character in a better way forward is always the way the character faces.Īll these things should be addressed as soon as you can, I hope this helps you, I will wait for an update before I continue playing. I think you need to better optimize the demo, as it's going to spook people away from the game. Now it could be that my computer is the problem, but I dont think so.įour: The keyboard controls which I prefer are clunky and difficult to direct the character. The messages I found were badly blurred as well. Three The video tended to get blurred and the video would sometimes fizzle out and become wavy and snowy for a few seconds before coming back. Without too many tanks around your forcing the player to guess which is the right direction to go in. This is a problem as not knowing fully what is wrong with the ship and crew, I will likely tend to move slow and cautiously and check as much out as possible, for safety reasons. Two, I saw very few air tanks and I get the impression, that you want the player to move fairly quick in the demo to the next tank location. That said I experienced the following problems in the Demo.įirst off the character moves very slowly and appears to float as he moves, rather than actually walk, or slip slide along. Also I'm 57 years old so my perspective may be somewhat different other younger folks who tend to play these games. I have to tell you that my system is not quite up to snuff at the present as I'm relying on on the motherboards Vega 8 graphics, since my card burned out on me.
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