![]() ![]() It's entirely possible (and probably likely) the game's net-code was designed around a KR's faster infrastructure, but that's hardly an excuse when the game has been released in its publisher-and-developer-declared market-ready form to NA and EU customers. 80-100 ping is noticeable, but desync is a result of a failure to communicate between the server and client (losing "sync"), and not simply a natural bi-product of latency. This one is thrown around quite often, and while this may be part of the problem, it's hardly unsolvable, as can be proven by a wide variety of online, reflex-based games that do at least mostly well on this infrastructure. What definitely is not the cause of desync is EU/NA network infrastructure. However, without inside-knowledge of both the server infrastructure and the game's net-code, it's impossible to truly know exactly how to "fix" the desync. The servers are unable to handle the traffic required to keep the game running smoothly. This is further supported by BDO's regular server issues, particularly around prime-time and and large clumps of players. We recommend that you use at least a NVIDIA GeForce GTX 660 with DirectX 11. Any technical DirectX updates will not be applied in a DirectX 9 environment. Several people have argued that Kakao has used cheaper options that are the true root of our desync issues, and some connection tests have shown servers to be major bottlenecks. While you can load Black Desert with DirectX 9, we strongly recommend using DirectX 11 for the full experience. ![]() Many players have also argued the NA/EU desync could be fixed, or at least mitigated, with better server infrastructure. How To Limit
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |